Languages with full text + voice localization
Text to be localized
In-game text
Since we want to have minimal text in the game/no verbal dialogue if possible, we will need minimal in-game text.
Game interface text
Main menu
- Play
- Manual
- "Slumber is a game which aims to teach 2nd-5th graders about the biological and psychological processes a person goes through while they sleep.
This demo version includes only one sleep cycle, but in reality a person is likely to go through several more if they get the recommended amount of sleep per night."
- Controls:
- Hold on right side of screen - move right
- Hold on left side of screen - move left
- Swipe up - jump
- Credits
- "This game was developed in Christopher Weaver's IDEA350 Course of Spring 2019 at Wesleyan University.
- Nathan Cheng: Producer, Art Director
- Cobey Arenal: Art Team
- Elizaveta Kravchenko: Art Team, Assistant Programmer
- Aïli Arakida-Izsak: Music and SFX
- Emma Freeman: Tech Lead, Art Team
- "Additional thanks to Teaching Assistants Lex Slater and Charles Farris, and to the McDonough School in Middletown, CT for their generous support in the development of this project."
Per stage
- Title at each new stage describing Stage 1, Stage 2, etc.
- Overlays demonstrating where on the screen to tap or swipe for controls in Stage 1
Pause menu
- Restart, play buttons may not require text
- Controls listed in same way as Manual
Voice to be localized
- No language dialogue, maybe some sounds ("shhh" to communicate quieting down) that may not span all cultures—ex, maybe the sound that communicates quiet is not the same in all regions.