Bates, Page 283
The Camera
Standard view
- For most of the game the camera remains in a horizontal fixed ¾ view of the environment, slightly above Elle and angled downward
Alternate view
- At certain moments, such as when a new stage is entered or completed, the camera may momentarily zoom (or cut) to emphasize certain new sights or obstacles like toxins or the Dream Sheep.
HUD (Heads Up Display)
There is no heads up display—all information is communicated through the environment —modified for scope
- Possibly with the exception of an indicator for good orbs collected
- Information is reflected in the environment but we see a health bar, pause button, and on-screen movement controls overlaid on the screen
- The player sees the avatar in the environment in a third-person view
Health
- The health system is conveyed through the player and the environment through changes to the color palette and "glow" of Elle
and the Dream Sheep.
- As Elle collects good memory orbs and activates neuron vines, Elle, the environment, and the Dream sheep glow brighter.
- As Elle loses sleep quality energy to toxin enemies and collides with toxic neuron vines and negative memory orbs, Elle and the environment dim and change color.
Whenever the player takes too much "damage" and returns to a checkpoint at the beginning of the stage, the environment "resets" back to a neutral state—**but the Dream Sheep's health status remains the same. —adjusted for scope**
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