Bates, page 285
Game Start
- Player taps "Start game" (or possibly "Go to Sleep") on the Main/Start Menu. MOE closes their eyes and goes to sleep.
- The camera ZOOMS into Moe's head.
- Fade to black.
Stage 1 / Tutorial
- Fade in.
- Spindles of energy fly around and converge in the middle of the screen and burst to reveal ELLE in midair, ecstatic to get working on Moe's brain.
- Elle goes into a maw in the brain, entering the main area in which this stage takes place
- TITLE: SLUMBER -- STAGE 1
- The camera pans down with ELLE and we now see that Dream Sheep is here. It Baas and starts to hop off.
Playable section
- TUTORIAL OVERLAY: This indicates to the player that they can tap and hold on the right side of the screen to control Elle and move to follow the Dream Sheep
- The player comes across a floating ZZZ which bursts into energy as soon as they walk into it. The environment around them glows in response, and so does the Dream Sheep. It's clear that this interaction has had a positive impact.
- The player follows the Dream Sheep, arriving at a GAP which the Dream Sheep HOPS to avoid.
- TUTORIAL OVERLAY: Indicates to the player that while tapping and holding, they can swipe up to jump over the gap.
Scripted scene
- END STAGE 1: The Dream Sheep runs offscreen. The camera remains fixed in place and Elle follows the Sheep offscreen. Fade to black.